







Selected Work
Projects that
define the frame
2022 — 2026
Game · VFX · Cinematic


Axiom-7
Hard-Surface Mech
A 68,000-triangle combat mech built for real-time rendering in Unreal Engine 5. Every panel gap was hand-sculpted in ZBrush, baked to a 4K PBR set with 14-layer material blends. The damage state alone took three days of iterative weathering passes.
68K
Triangles
4K×12
Texture Maps
6
Weeks


The Hollow Station
Architectural Environment
An abandoned orbital research station for a sci-fi episodic series. Built modular for set dressing flexibility — 240 unique mesh pieces, fully lit with HDRI-matched artificial lighting. Production delivered the environment in 11 days against a 3-week schedule.
240
Unique Meshes
18
Texture Atlases
11
Days Delivered


Seraphine
Character Sculpt
A photorealistic humanoid for a cinematic trailer. Skin was built with a 7-layer SSS shader stack, hair via XGen with 380,000 individual guides. Rendered in Karma at 4K with per-frame motion blur. The director called it "the first digital human I forgot was digital."
380K
Hair Guides
7
SSS Layers
1,200
Render Hours
Capabilities
What I build
From a single prop to an entire visual pipeline — the scope is yours to define.
Hard-Surface Modeling

Mechs, weapons, vehicles, and industrial props built for AAA pipelines. Sub-D ready, game-optimized, or cinematic — your poly budget, my problem to solve.
Character Sculpting

Organic humanoids and creatures from concept to final composite. ZBrush sculpt → retopo → rig-ready mesh with full PBR texture set.
Environment & Architecture

Worlds you want to walk into. Modular kits or hero environments built for Unreal Engine 5 Nanite, Unity HDRP, or offline renders.
Full Pipeline Ownership

Blockout → final composite. One artist who speaks every node in the graph — ideal for indie studios that need a single point of accountability.
Cinematic & Key Art

Hero renders for trailers, thumbnails, and press kits. Lit, composited, and graded to match your production's visual language.
Technical Lab
Process, not just
polish
Deep dives into the decisions, failures, and graph nodes behind finished work.

Building Believable Metal: A 14-Layer PBR Stack
Scratches, oxidation, and micro-detail that survive at 4K. A step-by-step walkthrough of the Substance 3D graph that powered the Axiom-7 armor suite — including the rust gradient mask that took three failed attempts to get right.
Free download

XGen at Scale: 380,000 Guides Without the Chaos
The setup that kept Seraphine's hair from exploding in every render. Covers guide density strategy, clump modifiers, and the one expression node that saved 40 hours of manual grooming.
Free download

Matching On-Set Lighting in Karma: The HDRI Workflow
Shooting a 360° HDRI on location, processing it for Karma, and then cheating it until the CG elements look like they were filmed there. Real numbers, real mistakes, real results.
Free download
Available for Projects
Your next frame
starts here
Whether you need a single hero asset or a full environment pipeline, I work directly with art directors and production leads — no middlemen, no agency overhead.
40+
Projects shipped
12
Studios worked with
100%
On-time delivery